Dans un message sur les forums US, le Community Manager Lore (@CM_Lore) a tenu a clarifier quelque peu l’obtention des récompenses en champ de bataille.
Ainsi, il est important de noter que pour les champs de bataille à “capture de drapeau”, les coffres sont attribués au nombre de drapeaux amenés.
Quant aux champs de bataille joués aux points, il faudra atteindre un certain cap afin d’avoir les fameuses récompenses, à savoir :
– 500 points = Coffre en bronze
– 1000 points = Coffre renforcé en argent
– Champ de bataille gagné = Coffre renforcé en or
We’ve been seeing some confusion about how Strongboxes are awarded in Random BG’s, so I wanted to take a moment to clarify.
In point-based Battlegrounds (Arathi Basin, Eye of the Storm, Battle for Gilneas, Temple of Kotmogu, Silvershard Mines, and Deepwind Gorge), Strongboxes are awarded based on how many points the losing team was able to earn before the match ended. Earning 500 points will award a Bronze Strongbox, and earning 1000 points will award a Silver Strongbox.
In capture the flag Battlegrounds (Warsong Gulch and Twin Peaks), Strongboxes are awarded based on how many times the losing team was able to capture the flag. One capture will award a Bronze Strongbox, and 2 captures will award a Silver Strongbox.
In Alterac Valley and Isle of Conquest, Strongboxes are awarded to the losing team based on how many reinforcements the winning team had remaining when the match ended. If the winning team had 300 or fewer reinforcements left, the losing team will be awarded a Bronze Strongbox. If the winning team had 100 or fewer reinforcements left, the losing team will be awarded a Silver Strongbox.
In Strand of the Ancients, Strongboxes are awarded to the losing team based on how far they were able to progress before their turn ended. Destroying either the blue or green gate will award a Bronze Strongbox. Destroying the yellow gate will award a Silver Strongbox.
Of course, winning any Battleground will award a Gold Strongbox. In addition, Strongboxes are awarded to every player on the team that earned them, as long as they are still in the game when the match ends.
The goal of this system is to ensure that, even if you think your team is likely to lose, it’s still worth your while to put up as much of a fight as possible and stay through to the end of the match.